Unity光照笔记

"Global Illumination"

Posted by Gumc on February 1, 2023

GI = 直接光照 (主要方向光,主要灯光)+ 间接光照(弹射光照,非重要灯光)+ 环境光照 + 反射光(区域反射,环境反射)。

直接光照 Directional illumination

Unity的Lighting - Environment下:

天空球的设置会影响到Environment Lighting(环境光照)的颜色和EnvironmentReflections(环境反射)的信息。

间接光照 Indirect illumination

Light mapping

Light Probe

RSM-based solutions

Voxel-based solutions

Ray / Path tracing(Off-line?)

Photon mapping(Off-line?)

Ambient Occlusion

Reflection / Refraction / Scattering

Shadow